A pirate colony strategy prototype inspired by the slow discovery and island-building fantasy of classic settlement games,
but rebuilt around raiding, bazaar logistics, native trade, morale, boarding actions and coastal power.
What is already playable
Procedural island world with fog of war
Grid-based colony building and influence radii
Pirate Trading Post and Pirate Bazaar as core expansion anchors
Population growth, morale, supply coverage and pirate social tiers
NPC traders, calmer early escorts, native barter, shipyards and harbor trade
Naval combat, boarding, loot wrecks, pirate housing, troop ferries, land assaults and a victory screen
Controls
Left Click Select ships, villages, buildings or place structures
Shift + Left Click Add or remove player ships from a fleet selection
Right Click Move the selected ship or command the whole selected fleet
Sea Chart Click Jump the camera instantly to that map area
WASD or Arrows Move camera
Wheel Zoom the map
123 Change game speed
Space Pause or resume
Esc Cancel build mode
Start by exploring with your flagship, then drop a Pirate Trading Post on a good coastline, lay down a Pirate Bazaar, build Pirate Shacks for tribute, trade with harbor merchants, then train raiders and carry the war ashore with a Ferry.
Music loads from /music/background.mp3. Short feedback sounds are generated in code through the Web Audio API.
How to Rule Like a Pirate
Early Game
Scout the nearby islands before spending your starting stockpile.
Build the Pirate Trading Post on a coast with forest, stone and future ore nearby.
Connect a Fisher Hut, Lumber Camp and Stonecutter.
At the Pirate Trading Post, file standing buy and sell orders before the next merchant arrives.
Your first Pirate Bazaar raises service capacity, expands influence and unlocks real growth.
Pirate Shacks create visible housing and start bringing in tribute.
Population and Morale
Population consumes food constantly. Rum, tobacco, cloth, spices and medicine become important later.
Morale affects production, boarding success, growth and the chance of disorder.
Without enough bazaar service, your colony stalls even if you have raw goods in storage.
At Sea
Merchant ships now behave more cautiously in the early game and do not instantly hunt you down.
Use Full Sail on your own ships to break pursuit and escape.
Shift-click several player ships to create a fleet, then issue one command to all of them.
Click the Sea Chart to jump the camera straight to another part of the world.
Right-click an enemy ship with one of your own ships selected to pursue and attack. Use Full Sail to break contact.
Board weakened ships for better loot and a chance to capture the hull instead of sinking it.
Build a Ferry, load trained raiders, then land them near enemy outposts.
Only in the late game can a powerful colonial realm field a small number of hunter ships against you.
Cannon Towers help secure coasts and inland routes by bombarding hostile ships and enemy land troops automatically.
Native Trade
Some islands host native villages that trade rare goods such as spices, medicine and artifacts.
You can trade directly with a ship nearby or indirectly through a nearby bazaar.
Native trade is safer than raiding, but rarely as profitable as a clean boarding action.
Sea Dominion Secured
Congratulations. The colonial enemy has been broken, their outposts are yours, and the waters now answer to your black flag.