BLACK FLAG

A pirate colony strategy prototype inspired by the slow discovery and island-building fantasy of classic settlement games, but rebuilt around raiding, bazaar logistics, native trade, morale, boarding actions and coastal power.

What is already playable

  • Procedural island world with fog of war
  • Grid-based colony building and influence radii
  • Pirate Trading Post and Pirate Bazaar as core expansion anchors
  • Food, lumber, stone, ore, metal, tools, weapons, rum, tobacco and cloth chains
  • Population growth, morale, supply coverage and pirate social tiers
  • NPC traders, calmer early escorts, native barter, shipyards and harbor trade
  • Naval combat, boarding, loot wrecks, pirate housing, troop ferries, land assaults and a victory screen

Controls

  • Left Click Select ships, villages, buildings or place structures
  • Shift + Left Click Add or remove player ships from a fleet selection
  • Right Click Move the selected ship or command the whole selected fleet
  • Sea Chart Click Jump the camera instantly to that map area
  • WASD or Arrows Move camera
  • Wheel Zoom the map
  • 1 2 3 Change game speed
  • Space Pause or resume
  • Esc Cancel build mode
Start by exploring with your flagship, then drop a Pirate Trading Post on a good coastline, lay down a Pirate Bazaar, build Pirate Shacks for tribute, trade with harbor merchants, then train raiders and carry the war ashore with a Ferry.

Music loads from /music/background.mp3. Short feedback sounds are generated in code through the Web Audio API.

How to Rule Like a Pirate

Early Game

  • Scout the nearby islands before spending your starting stockpile.
  • Build the Pirate Trading Post on a coast with forest, stone and future ore nearby.
  • Connect a Fisher Hut, Lumber Camp and Stonecutter.
  • At the Pirate Trading Post, file standing buy and sell orders before the next merchant arrives.
  • Your first Pirate Bazaar raises service capacity, expands influence and unlocks real growth.
  • Pirate Shacks create visible housing and start bringing in tribute.

Population and Morale

  • Population consumes food constantly. Rum, tobacco, cloth, spices and medicine become important later.
  • Morale affects production, boarding success, growth and the chance of disorder.
  • Without enough bazaar service, your colony stalls even if you have raw goods in storage.

At Sea

  • Merchant ships now behave more cautiously in the early game and do not instantly hunt you down.
  • Use Full Sail on your own ships to break pursuit and escape.
  • Shift-click several player ships to create a fleet, then issue one command to all of them.
  • Click the Sea Chart to jump the camera straight to another part of the world.
  • Right-click an enemy ship with one of your own ships selected to pursue and attack. Use Full Sail to break contact.
  • Board weakened ships for better loot and a chance to capture the hull instead of sinking it.
  • Build a Ferry, load trained raiders, then land them near enemy outposts.
  • Only in the late game can a powerful colonial realm field a small number of hunter ships against you.
  • Cannon Towers help secure coasts and inland routes by bombarding hostile ships and enemy land troops automatically.

Native Trade

  • Some islands host native villages that trade rare goods such as spices, medicine and artifacts.
  • You can trade directly with a ship nearby or indirectly through a nearby bazaar.
  • Native trade is safer than raiding, but rarely as profitable as a clean boarding action.

Sea Dominion Secured

Congratulations. The colonial enemy has been broken, their outposts are yours, and the waters now answer to your black flag.

Campaign Summary

BLACK FLAG © by www.perplex.click
Day 1
Tier: Castaways
Morale: 0
Notoriety: 0